I heard that getting 32GB of RAM for Hogwarts Legacy can into improve performance, with a claim of ~24GB loaded into memory if allowed, though I haven’t done the proper research to say for sure. Here’s our Hogwarts Legacy PC performance and tech review to share our findings regarding graphics settings, DLSS, framerates (fps), and ray tracing. As an example, in Witcher 3 I only have 50-60% gpu usage because my CPU single core performance is a bottleneck. Gaming on a Ryzen 9 5900x, Rtx 3080, 32 gb Ram clocked at 3600 MHz cl16. One reason the GPU may not be able to max out its usage in the world is either texture/geometry fetching bottlenecks, either due to insufficient VRAM/RAM, or a slower CPU that can’t keep up. I opted to put a global frame cap for all games in NVIDIA control panel so that I don’t excessively render frames on static images, which for me causes loud PSU whining due to it not being a good PSU. This is exactly why some game developers opt to add a “menu fps cap” setting that is separate from the general fps cap. Rendering a mostly static image for a menu without a world is incredibly easy, so the GPU can easily max out its power and output fps into the many 100s. If you're still running an older CPU, or even a. This isn’t unique to Hogwarts Legacy, this happens in a number of other games depending how they handle menus. Hogwarts Legacy can easily be CPU-limited on processors as new as 10th-gen Intel Core and 3rd-gen AMD Ryzen, especially when using ray-tracing.
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